ArtExplore

 

Role: UX, UI, Research
Length: 4 - 6 weeks
Tools: Figma, AE, Principle
Passion project

The goal was to create an app that makes it easy to have access to the art market and be part of a vibrant community where users can comment and share their collections, have their own group of followers, and connect with others about art. This project is a proof of concept and is part of a side project.

Technology has altered the way we communicate. Therefore simplifying the whole customer journey of buying, sharing and viewing art online to discover new work is important, especially with a generation of millennial and generation Z buyers who have a shorter attention span and have better access to wealth.

 

Introducing a younger audience to buying, trading and sharing art.

 

Problem

The way people traditionally buy and collect art is a very individual and personal experience. There seems to be a threshold for art lovers who visit galleries to get in touch with people and collectors in the primary and secondary market, which seems to be more accessible for the elite. More and more millennials are starting to collect. Whereas young people rather collect what they love, the more traditional collectors focus on art as an investment and are searching for value while the younger collectors are also searching for belonging. As social media and online shopping continues to play an increasingly important role in today’s art world, it’s essential to create a community with a sense of belonging as technology influences the way we communicate.

Challenge

  • Have peoples art in one profile/place.

  • Direct contact with the gallerists and influencers in the artworld.

  • Access to traditional and contemporary art.

  • Being able to follow and share other peoples collections while connecting over art.

  • Buy directly from an collector or gallery.

  • Bridge the gap between gallerists, collectors and artlovers and make it accessible to a global network so that new connections can form.

  • Create a feature that promotes connection and access to a global network.

Outcome

A reimagined and more personalised browsing, search and social feature that allows users to chat, share and collect art which increases the opportunity for users to engage with friends, galleries and collectors in a more meaningful and fulfilling way which enhances the feeling of belonging and takes away barriers of connecting with experienced collectors and gallerists due to more direct and informal way of communication.


Design Process

 

I set out to design a solution that would meet the needs of the target user, the objectives of the business, in this case the art scene, and technical capabilities.


Competitive Analysis

 

I have conducted my research in two parts. First part was a competitive analysis and the second part interviews.

 

Stage I: Identifying

Next it was time to identify the applications that existed in the market with a diverse following and different value propositions. The three main competitors were:

  1. Google Arts & culture has a very modern look and provides many themes and offerings using familiar UX patterns.

  2. Artsy app is easy to use and visually appealing. The main feature that the product focuses on is that the users can buy or sell artworks through the app.

  3. Wiki Art is designed specifically to cater to the users who want to be able to read and understand an artwork on the web.

Stage II: Painpoints

Concluding the preliminary research, I identified the following pain points:

  1. Google Arts and Culture had an overload of information to digest. It takes a long amount of time to discover all of the functionalities which in turn increases the cognitive load.

  2. Wiki Art has a very advanced search but doesn’t offer much else rather then information (as it intends to.)

  3. Artsy does not have a clear category feature by which the user can search for a specific category depending upon various factors like the era of the work or the region.

Stage III: Differentiating

Overall painpoint and observation, and what can potentially differentiate ArtExplore from these competitors:

  • Missing chat and user profile functionality

    In all applications the functionality to chat, message and follow other users was absent, making it a more individual experience. By introducing this function you can create a better sense of belonging and it can make collecting a more fun and shared experience.


Qualitative Research

 

Approach

In this phase, it was crucial to research the personal experiences and perceptions from the target audience. Therefore, a qualitative research method was chosen to dive deeper into the consumers' feelings, thoughts, goals, etc. My goals was to:

  • Identify the pain points and desires of the target audience.

  • Find which factors influence the feeling of belonging.

  • Find which factors influence the feeling of purchase decisions of the users.

  • Discover pain points and needs of the users while shopping art online.

Questions

I reached out to people in my network to recruit participants.The respondents were between the age of 17 to 65 years, from various educational backgrounds with an interest in art. I asked open-ended questions to learn more about their perception of art and experiences with buying art online vs. in galleries and identify what were the actual user’s needs.

I conducted interviews with 8 people, about 25-30 minutes each. The following questions were asked:

  1. How often do you shop online for the artworks?

  2. How do you define where to buy your next art work or collection?

  3. What motivates you to buy art online?

  4. What were the challenges that you faced while using these applications and how did that make you feel?

  5. What factors influence you on where to buy the art?

  6. What factors influence you on why to buy the art?

  7. Is it relevant for you to share your art choices and collection to others or do you buy art for yourself?

  8. Can you tell me about your most recent online shopping experience with art? How did you experience this?

  9. How much time do you take to view art online?

Findings & Painpoints

Findings:

  • People want to connect through art.

  • People are keen on having access to all provided information about exhibition and specific artworks in order to get valuable price and experience when not being able to visit in person.

  • People want to get outside their network to form new connections.

  • People want to have news ways of viewing and acquiring art because of busy schedules.

Pain points:

  • People have the need to connect with others through art, and most apps they know aren’t focused on that.

  • People have trouble to find clear information on the artists or latest trends.

  • People experience a threshold in communication with gallerists, which makes them more reluctant to buy.

  • People reported they didn’t feel supported when buying and browsing art and missed the extra advice that would support their decision.


User Persona’s & Empathy map

 

To synthesize the gathered information during the interview, I used empathy maps to discover the key behavior of the target audience. The sticky notes were categorized into the categories of Doing, Thinking-Feeling, Seeing, Hearing, Gains, and Pains.

Through my secondary research, I was able to get a clear picture of the target users. The created persona represented the needs and wants of different type of users and served as a guide to my decisions in the further design process.

User Type A:
The Art Teacher & Art Enthousiast

User Type B:
The Experienced & Seasoned Collector

 

Value Proposition
& Opportunity

 

After the research phase I’ve identified the following stages and opportunities:

  • An interactive platform where users can interact with people from various regions that allows users to chat, share and collect art which increases the opportunity for users to engage with friends, galleries and collectors in a more meaningful way.

  • Help users locate exhibitions, museums and galleries in their city without having to switch between various applications while keeping them connected with their network.

  • Simplify the process of collecting and buying art, while allowing them to ask opinions from advisors or their own network during this process.


The process and app functionalities

 

Taking what I have learned throughout my process to this point, I started to make decisions on how the content would be organized. Therefore, the low & high fidelity wireframes of the screens were designed. The wireframes only represented the content layout. I do find it important to fill it with imagery as soon as possible to see how images and information relate to each other. I will only show the high fidelity ones in this case study.

I designed for the following features:

  • Onboarding

  • Profile creation & Settings

  • Interactive search

  • Discover & Browsing

  • Messaging & Chat option

  • Posting & Commenting

  • Latest news & trends


User flow

 

With all the insights we gained from the analysis phase and understanding the audience, the following step was to map out the app's entire structure and features.

Based on the goals and needs of the user persona I created a simple task flow. This flow defined how the user would interact with the app to complete given tasks regarding, onboarding, browsing and setting up a profile.

In the given example the user goal is:

"As an artlover I want to be able to personalize my profile before browsing art."

The user flow was created to define the customer journey across the app.


Moodboard & Visual Research

 

Before designing a high-fidelity prototype, a mood board was created for inspiration and to set the feel and direction of the app. I focused on finding different elements (colors, typography, and imagery). Because the art itself is quite colorful at times. To balance that I decided to keep the UI clean, functional and minimal e.g. black and white tones that will go well with the colorful artworks.


Design System & UI Components

 

Grid

For the spacing system I went with a rem based guide that aligns with the 8px grid. The reason why I went with an 8pt system is to help the design system be more responsive because all of the top screen sizes are divisible by 8 on at-least one axis.

Typography

I chose for typography that had this modern yet classical feel. It's also super versatile having several variations in weight which make it look great as a heading font and as body text.

Iconography

For the icons I choose a minimal yet informative style that complements the overall visual language of the design system. I went with a simple icon set because detailed icons increase cognitive load. I focused on simplicity to help users understand the concept the icon represents so they can recognize icons on smaller screens.

Color palette

Although I value an aesthetically pleasing use of color, I place a higher value on clear communication. Color supports the hierarchy of information, interactive states, and the difference between distinct elements. Because the artworks already contain so much color in them, I decided to go for a palette that was absent of color and made just of grey, black and white tones to complement and balance that and to add to that classical look. There is just one color used to accentuate an active state. Every color has an assigned role, which hold a specific meaning based on how they function within the interface.


Onboarding flow

 

The onboarding flow starts with asking whether the user already has an existing profile or if they want to sign up. To sign up it asks them to create an account and profile. If users want to create an account they can skip the profile creation if preferred.


Sign up flow

 

The user can switch between sign in/sign up depending on whether they have an existing account or want to create a new account. When creating the account the user is asked to enter personal details and accept terms & conditions before he/she can continue.


User Profile Creation

 

Then the fun part comes where users can start setting up their user profile. Profile creation allows users to add their interests to their profiles so other users can see what they are all about. Here they can also start following other peers and friends and find out about their art interests. Here a pop up prompt will appear asking the user whether he/she wants to add friends and/or browse for works.


Discover
& Settings

 

An important part of this flow is that it allows users to discover artworks, artists and find out about the latest trends and news within the art market. They can browse between different categories, explore the latest auctions which will bring them to the home screen or read the news articles.

Via settings they can see a full overview and shortcut to an overview of their favourite works, order history, purchases or any other inquires that revolve around personal account settings, payments, data or feedback.


Product Browsing & Artist Overview

 

Here you see an overview of how the product and browsing pages look like and what the home screen looks like. Via the home screen (second screen of this flow) users can navigate towards the latest new works, auctions overview and recently viewed. It will also show recommendations based on the users preferences and saved works. When an artwork is selected it will show the works of that particular artist and provides the user with the ability to get more additional information about a specific artwork. When clicked on more info it will direct the user to a screen where you can have direct contact with the gallerist.


User Profiles

 

To create that sense of belonging and personalize the experience of collecting art, there is the option to set up your own profile adding so users can share their thoughts, opinions and reach out. Below are a few different variations of how such a profile could look like.


Posting & Commenting

 

The post section will enable users to share some of their favourite works and lets them comments and post. The share icon provides the option to repost a post which in turn will then appear onto the profile of the user that reposted it.


Messages, Notifications & Followers

 

In the decision-making stage, a collector will typically gather as much information as possible about an artwork, comparing it to similar works, consulting auction results or seeking approval from peers and friends. Therefore keeping them connected to their network and community within the same place can be valuable. This chat functionality enables users to directly chat within the app and share their thoughts and feelings.


Search & Locations

 

To make the user experience complete this app intends to help users locate exhibitions, museums and galleries in their city without having to switch between various applications while keeping them connected with their network. They can see whether their friends are in the neighbourhood and can invite them to go to one of the locations.


User testing

 

Because this was a proof of concept I’ve tested this with a small group of users to gain insight in what was still missing.

User reported the following:

  • The locations functionality still looked too limiting. One user reported she would have liked to see which of her followers liked that particular place or gallery.

  • They would have liked to connect the app to their socials, which wasn’t possible.

  • They would have liked to see more suggestions of new art events and artworks based on location.

  • In some instances the font was still too unreadable, particularly in the locations and followers section.


Web Landing Page

 

Next to providing the main features for the app, I also designed a web page. This provides an easy search filter and overview to learn about artists, market news, featured collections, auctions and anything related to buying, selling and community support. Through research I understood more users are interested in using the app on mobile, therefore I have chosen to keep the website clean and leave space for discovery and reduce cognitive load. What also became apparent from user feedback is that the younger generation is particularly interested in what is currently trending. Therefore I’ve specifically designed a component that highlights that feature.

*If your viewing on mobile, please turn it landscape mode to see the full prototype video below. ↓


Learnings &
Next steps

 

It was very interesting to deep dive into the world of art as I am a collector myself. Because of that there was the risk I would be biased during the design process because I could be a user of this app myself and design to my likings, so it is best to always stay objective and make optimal use of the research and insights. The research insights helped me to improve the prototype and motivated me to come up with better solutions. Ultimately I would say that it’s important to organize your files properly in fimga and to document everything as the order of things can get messy along the way.

Next steps I’ve identified:

  • Add more social media functionality that makes it possible to integrate other social media platforms with this app.

  • Provide personalised suggestions of new art events and artworks based on user’s preferences, favourites and saved works.

  • Provide personalised suggestions of new art events and artworks based on location.

  • Collaborate with curators from art galleries to provide valuable information about the latest trends within the art market.

  • Test website landing page with users and found out what features they find important and what are their needs.


Conclusion

 

It was a really great experience designing this, creating a feature that is accessible for a wider audience. Because I am real art lover it can be easy to be biased so research is always necessary to have that broader perspective and get to know the user, their needs and pain points and what is important to them.

The online environment becomes more and more important for online shopping within the art market so it was interesting to learn that the people that I interviewed value a sense of belonging and community. Technology has altered the way we communicate. Therefore sharing and viewing art online to discover new work is important, especially with a generation of millennial and generation Z buyers who have a shorter attention span and have better access to wealth.